The Game of Earls

Suggestions for making "Houses of the Blooded" a better game and a better website. One suggestion per post, please.

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The Game of Earls

Postby Snag » Tue Jun 23, 2009 11:56 am

The Senate, the elite halls of power for the Blooded, is where all the magic happens. (Not that any of the Earls practices sorcery. Not at all. No, no, no.)

For tabletop, have at least four to six players, with six being the ideal so that all the Narrator has to do is NPC the lower ranks. Have the players each take a different House and play the Earl of that House. In cases of disagreement, have them draw randomly among the desired choices.

Don't bother with lands or season actions beyond personal development - the Earls all have Resources of Yes. Let them all make appropriate Cunning risks and you're off and running. Let the Earls scheme, plot and otherwise cajole their underlings into mischief.

For LARP: Set up a few folks as the earls, and make an array of pregen Dukes, Counts, Marquis' and Barons. Have folks work out who they're assigned to by rank, (or just assign 'em), draw for Enemies, then call the start of game and let the fur fly.
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Re: The Game of Earls

Postby Keith Fyans » Tue Jun 23, 2009 12:37 pm

Sir, have yourself an well deserved Style Point!

As an aside I once played in an evening larp entitled "The Last Supper at Gehenna", where all the players were major powers in Vampire the Masquerade... sorta similar concept.
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