The Aegis Forge/Project - Eighties-style big mecha war drama

General discussion and chit-chat for any other book or game John has wriiten or been a major part of.

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Re: The Aegis Forge/Project - Eighties-style big mecha war drama

Postby Lriot » Fri Feb 20, 2015 5:30 am

True, but this game has no Tags anywhere in the text.
Lriot
 
Posts: 34
Joined: Wed Apr 07, 2010 4:17 am
Location: Warsaw, Poland

Re: The Aegis Forge/Project - Eighties-style big mecha war drama

Postby Lriot » Wed Jun 24, 2015 10:59 am

Lriot wrote:
The text says that normal human dies after getting a lvl 5 wound (Aegis soldier/pilot with lvl 6) but it never says what happens before that.
What mechanical effects wounds have on characters? Can a character have let’s say seven lvl 4 wounds and still be perfectly fine?

And a similar question regarding Aegis armor. When does it get destroyed?
There are rules for damaging it (page 70) but how much damage is too much? There is only one text about Aegis exploding due to the battery damage but that's it. Or is damaging a battery an only way to destroy the Armor?

Also Apollo and Hades operative armor (page 41).
Text says "To score an Injury after a hit against an Apollo Soldier, the shooter must roll an 8,
9 or 10."
and
"Hades Ops are given a sleek prototype body armor meant for speed rather than
protection. Any successful hit requires the shooter roll a 6-10 to cause Injury."
What exactly does it mean?
A shooter must roll X means that after a hit one must roll another dice or the bang used must be with that score?
I'd say the first option is correct cause there are no bangs with a value 7 and 9.

I'm bumping the above questions again.
Lriot
 
Posts: 34
Joined: Wed Apr 07, 2010 4:17 am
Location: Warsaw, Poland

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