### Shotgun Diaries Questions

Posted:

**Sat Mar 26, 2011 11:02 am**There are a few questions I have about The Shotgun Diaries:

1) Pg.7 Sanctuary: When rolling for Sanctuary, it says each character takes a risk and "rolls four dice". However, do they get the extra dice for working in a group (Don't Split the Group pg. 6), which gives them bonus dice for taking a risk together? The wording implies yes, but the "roll four dice" implies no.

2) Pg. 8 The Zombie Clock and Pg. 12 Rescue: In the Zombie Clock section, every 10 minutes is one day. In the Rescue section, every session is one day.

3) Pg. 13 Survivor Zombies: Zombies using their special abilities at will (without reducing the Zombie Clock) can occur "if the Total Fear of the Survivors is greater than the number of Survivors". Since all Survivors begin with Fear 1, that simply means one Survivor needs to have a Fear higher than 1. Surely this isn't the intention, right?

4) Pg. 13 Survivor Zombies: There doesn't seem to be a special ability for the Speedy Zombie.

In my game...

1) I did give them bonus dice when finding Sanctuary together.

2) Every 10 minutes was one hour, every session was one day.

3) The total Fear has to be greater than TWICE the number of Survivors.

4) Speed Zombie got +4 dice for rolls based on speed.

But...

I was wondering if there was an official answer to these questions.

Thanks!

1) Pg.7 Sanctuary: When rolling for Sanctuary, it says each character takes a risk and "rolls four dice". However, do they get the extra dice for working in a group (Don't Split the Group pg. 6), which gives them bonus dice for taking a risk together? The wording implies yes, but the "roll four dice" implies no.

2) Pg. 8 The Zombie Clock and Pg. 12 Rescue: In the Zombie Clock section, every 10 minutes is one day. In the Rescue section, every session is one day.

3) Pg. 13 Survivor Zombies: Zombies using their special abilities at will (without reducing the Zombie Clock) can occur "if the Total Fear of the Survivors is greater than the number of Survivors". Since all Survivors begin with Fear 1, that simply means one Survivor needs to have a Fear higher than 1. Surely this isn't the intention, right?

4) Pg. 13 Survivor Zombies: There doesn't seem to be a special ability for the Speedy Zombie.

In my game...

1) I did give them bonus dice when finding Sanctuary together.

2) Every 10 minutes was one hour, every session was one day.

3) The total Fear has to be greater than TWICE the number of Survivors.

4) Speed Zombie got +4 dice for rolls based on speed.

But...

I was wondering if there was an official answer to these questions.

Thanks!