The Six Ineffable Lessons of the Hidden Moon

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The Six Ineffable Lessons of the Hidden Moon

Postby joshroby » Wed Oct 07, 2009 6:41 pm

Tomorrow is the New Moon.
Tonight, six nobles ride into the greatest city in the world.

They seek vengeance, justice, patronage, and destiny.
They seek the ransom or rescue of family.
They seek to stir the dying ashes of love.
But what you seek is not always what you find.

They come to Davfanna Aldrena
the city whose walls challenge the sky.
They come to sit in the Senate,
to gamble, to scheme, to plot.
They come to the quarterhouse of the Hidden Moon,
where they will find what they did not seek.
Lessons. Lessons. Lessons.


— from the Aria of Bajinoth Steele,
Minoan-C Manuscript Fragment

The Six Ineffable Lessons of the Hidden Moon, or Six Lessons as it is more commonly known, was one of the greatest ven operas. Unfortunately, only fragments remain today. However, we can still experience the "Apotheosis of All Art" — at the gaming table. I've compiled everything that modern research knows about Six Lessons from my "Mysteries of Shan'ri" seminar, and packaged it together as a game scenario for John Wick's Houses of the Blooded.

Ideally suited to convention play or as a one-shot "introduction" to the game, Six Lessons plays out in three to four hours before reaching its inevitable, bloody conclusion. The best part, though, is that there is a different bloody conclusion each time, whether it's duels on rain-slicked precipices or murder on the Senate floor.

Six Lessonsincludes:
    Six Player Characters
    Seven NPCs, including Bajinoth Steele
    Developments for the Narrator to keep Players on their toes
    An Abstract of Senate Politics of the Period

Download Six Lessons here: http://kallistipress.com/2009-10-06/the ... dden-moon/
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Re: The Six Ineffable Lessons of the Hidden Moon

Postby wunderworks » Wed Oct 07, 2009 9:27 pm

It looks awesome. I checked it out and very cool. I especially like the what to use and not use if you have less than six players part! So many adventures overlook that important detail. :)
Author of World of Dew a samurai noir sequel to John Wick's Blood & Honor

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~ Tokugawa Ieyasu ~
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Re: The Six Ineffable Lessons of the Hidden Moon

Postby Bazzalisk » Fri Jul 02, 2010 3:07 am

Wyell Myrr's character sheet lists "Maura -- the Red Widow" under "Declare Your Name" -- so unless you're accidentally giving away Wyell's secret name I suspect that's a misprint ;)

Also on p.12 you say that you're listing the compells for the character's aspects, but the paragraphs below the aspect names don't seem to me to have much to do with compelling the aspect. Perhaps I'm just being dense here ;)
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(James P. Barrett)

http://www.bazzalisk.org
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Re: The Six Ineffable Lessons of the Hidden Moon

Postby PandaDad » Wed Feb 23, 2011 12:39 pm

Heh heh heh. Thank you kindly! I shall have to spring this on my tabletop group next time we decide to have a change of pace. We are just the right size...six players and one GM.


PandaDad
"Let the plum tree wither in place of the peach. Sit on the mountain and watch the tigers fight. Loot a burning house. Clamor in the east, attack in the west. And never forget that the foe has also studied Sun Tzu." ~ XiongMao the Cranky
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