Maneuvers and Suaven Blessings as Aspects

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Re: Maneuvers and Suaven Blessings as Aspects

Postby wunderworks » Mon Sep 28, 2009 7:10 pm

OOooOOOOoo! I like that idea as well! @_@ I may have to playtest this in my game.
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Re: Maneuvers and Suaven Blessings as Aspects

Postby Keith Fyans » Tue Sep 29, 2009 1:23 am

Jeffszusz - I love that thought. Have a style while I go experiment too.
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Re: Maneuvers and Suaven Blessings as Aspects

Postby jeffszusz » Tue Sep 29, 2009 4:28 am

I humbly pass the Style on to scudmore, as I believe he mentioned it first.

But thanks for the love ;)
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Re: Maneuvers and Suaven Blessings as Aspects

Postby Judd_of_Kryos » Sat Apr 16, 2011 11:33 am

wunderworks wrote:OOooOOOOoo! I like that idea as well! @_@ I may have to playtest this in my game.


Did you ever playtest this in your game and if so, how'd it go?

I'm re-reading HotB and thinking about this kind of thing.
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Re: Maneuvers and Suaven Blessings as Aspects

Postby Keith Fyans » Sun Apr 17, 2011 7:15 am

I gave it a try in a one-shot game using the Kin of the East background and it seemed to work out fine. I'd perhaps rescale some of the costs, but having anyone being able to try any manoeuvres was perfect as those who specialised for fighting had lots of wagers, while those without could occasionally throw in their style for a moment of cool.
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Re: Maneuvers and Suaven Blessings as Aspects

Postby Judd_of_Kryos » Mon Apr 18, 2011 8:41 pm

One problem I see with this is that the maneuvers factor into Mass Murder quite a bit. They add a little bit of flavor to the whole thing and allow for skill to mean just a little bit of somethin'-somethin' on the battlefield.
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Re: Maneuvers and Suaven Blessings as Aspects

Postby Keith Fyans » Wed Apr 20, 2011 5:52 am

It was mass murder we were using on the whole, with the players in agreement that they were going to knock out the mooks before taking on the big bad in a duel. Sorta fitted the Hong King action we were going for!
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Re: Maneuvers and Suaven Blessings as Aspects

Postby Judd_of_Kryos » Wed Apr 20, 2011 7:57 am

Keith Fyans wrote:It was mass murder we were using on the whole, with the players in agreement that they were going to knock out the mooks before taking on the big bad in a duel. Sorta fitted the Hong King action we were going for!


Hong Kong action with mass murder? That wasn't my experience with that sub-system at all.

I just re-read Houses of the Blooded. Shit, y'know what, I probably only fully read a playtest copy, so this was probably I read the thing cover to cover, not just using it as a reference document for the game.

I am finding that I like the suaven blessings and the sword maneuvers upon re-reading. I like how the maneuvers play into mass murder and how they offer the ven a way to improve their craft.

I like how the blessings break the rules and allow for cool powers that allow the characters to get into all kinds of glorious trouble and puts them into contact with a higher power.
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Re: Maneuvers and Suaven Blessings as Aspects

Postby Black King » Wed Apr 20, 2011 4:40 pm

I'm interested to hear some input on the suaven angle of this. Most of the discussion has been limited to maneuvers. I can see just giving them to players where you have access to all of them, and the person with the swordsman aspects will be able to muster more dice. It could work out well. I'm thinking of using that along with the school concept from Blood and Honor for a bit of a middle ground on dueling. There are some issues I can see, however such as frequency of use on some of them. We'll have to see how it plays out, I suppose.

Suaven though...They can give some abilities that can't be easily replicated anywhere else. As they should, that's kinda their purpose. How would that be reconciled with just an aspect?
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Re: Maneuvers and Suaven Blessings as Aspects

Postby wunderworks » Thu Apr 21, 2011 8:51 am

Black King wrote:I'm interested to hear some input on the suaven angle of this. Most of the discussion has been limited to maneuvers. I can see just giving them to players where you have access to all of them, and the person with the swordsman aspects will be able to muster more dice. It could work out well. I'm thinking of using that along with the school concept from Blood and Honor for a bit of a middle ground on dueling. There are some issues I can see, however such as frequency of use on some of them. We'll have to see how it plays out, I suppose.

Suaven though...They can give some abilities that can't be easily replicated anywhere else. As they should, that's kinda their purpose. How would that be reconciled with just an aspect?


Here's an idea that has been bouncing around in my head: Maneuver decks. You draw three cards into your hand and can play one of them each turn of the fight.
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