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Improving Prowess

PostPosted: Mon Jun 14, 2010 10:25 am
by wastevens
So, two ideas on improving Prowess-

A) Allow Prowess Risks to reduce or eliminate the cost of adding Tags to scenes. Each Wager on the Prowess Risk reduces the Style cost of Tagging a scene by 1.

B) Allow Prowess to be used when determining someone's Aspects. Cunning is still used to conceal them.

Re: Improving Prowess

PostPosted: Mon Jun 14, 2010 4:47 pm
by Thark
If by tags you mean scene aspects, then sure, 1)'s fine. Prowess already does something similar with Advantages, but boosting that up a little's always good.
2)'s how I usually do things, aspects like swordsman and other combat aspects are determined with prowess. I think that's how they encourage you to do things when they describe the virtue.