Ithilmar Rusu
Family Name: Rusu - "Endures"
* Invoke to gain 3 dice when having to endure extreme conditions
* Tag for 2 bonus dice when you ask for help
* Compel Gain a Style Point when ignoring offered help
Public Name: Ithilmar - "By the Light of the Moon"
* Invoke to gain 1 die when working at night
Secret Name: Szazs "The Unrepentant Heart"
Three True Things
1. He is hard to track when he travels Shanri
2. He prefers to kill with his bare hands
3. He was promised Vriyana's hand in marriage by Arisaph
4. He was promised that he could kill Vriyana after they were married for a year and a day
Title: Baron of Borea
Family
Mother - a whore
Father - A scummy road warden who has disappeared
Siblings - who knows
Personal
The Shadow of the Bear
Age: Summer
Not Married
No Children
Virtues
Strength: 4
Cunning: 4
Courage: 2
Beauty: W
Wisdom: 2
Prowess: 3
Aspects
Demonic Strength
Invoke: Gain 3 bonus dice when dealing with his prey.
Tag: Tag for 2 bonus dice when trying to befriend others - You creep people out
Compel: Gain a style point when you use your strength to show off in a dosconcerting way
The Fur Hides All Scars
Invoke: Gain 3 bonus dice when trying to hide your secrets
Tag: Tag for 2 bonus dice when trying to understand Love
Compel: Gain a style point to ignore someone who needs your help
The Bloody Cudgel
Invoke: Gain 3 bonus dice when fighting in a dirty fight
Tag: Tag for 2 bonus dice when you try to act refined
Compel: Gain a style point when you threaten someone more powerful than you
Strange Intuition
Invoke: Gain 3 bonus dice when trying to sense dangerous situations
Tag: Tag for 2 bonus dice when concentration or focus are necessary for your success.
Compel: Gain a style point to not sit still, to mistrust a situation, or fidget.
Contacts
1. Arisaph Steele - Has done some wet work for Arisaph
2. TBD
Devotions (2 Bonus Points)
Sa'Suaven Afhil - The Grinning Man - Rank 5
1. The Darkest Fear
2. The Malice Hammer
3. The Sweetest Sting
4. The Mask of Ahvril
5. Da'fhil: Afhil's Children
Sorcery (1 Bonus Point)
The Bloody Journey (Kalay Haj - The journey returning to one's own blood.)
This ritual creates a lodestone that sings to the sorcerer's blood and allows the sorcerer to travel to the lodestone. The sorcerer may create a number of lodestones equal to their ranks in Wisdom. To create the lodestone the Sorcerer recites the ritual as they coat the object in their own blood (Rank 1 Injury). The sorcerer now always knows the direction of the lodestone. The sorcerer can, at any time, within a year and a day, repeat two the Ritual's Title and the name of the lodestone. This opens a portal for the sorcerer to the lodestone.
The portal is not direct. It carries the sorcerer and whoever journeys with them along a winding howling path, a path that only the mad open their eyes upon. Eventually, the path opens onto a portal that stands before the lodestone. To the observer the journey seems instantaneous. Each portal closes as soon as the sorcerer steps through them. Thus, any companions must enter the path before the sorcerer and exit before he does.
Maneuvers (1 Bonus Points)
Injure 2
Domain - Barony of Borea
Regions:
Helsingor Castle: Level 1 w/ Shrine dedicated to Afhil
Borea Village: Level 1
Oulu Forest: Level 2
Lahti Mountains: Level 1
Jonisuu Forest: Level 1
Vassals
Master of the Road: Vadrium Rusu, The Bloody Bear
Roadmen (2): Helsingors
Spy Network (1): Helsingors
Castle Staff (1)
